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Cloud Shepherd

← Return to Cloud Shepherd

Devlog

  • I think that's it (for now)
    September 28, 2024 by Gina Häußge
    1
    Phew… unless some game breaking bug shows up now, I’m calling this jam-ready now. After spending plenty more evenings on visuals, improvements and fixes, there’s nothing left to do that I could... Continue reading
  • Fixes, iOS support and a friendly face!
    September 25, 2024 by Gina Häußge
    Two more evenings after work spent on improving the game, fixing a ton of stuff but also finally replacing the final placeholder image and giving your friendly neighbourhood cloud Nimbus a face! In ad... Continue reading
  • Mobile compatibility!
    September 24, 2024 by Gina Häußge
    I’ve finally managed to figure out how to get multi touch recognized, and so rotation of the clouds is now also possible with a simple two finger tap. Which means this game can now be played on mobi... Continue reading
  • A first update
    September 22, 2024 by Gina Häußge
    I once more spent most of the day on working on the Cloud Shepherd and just uploaded the latest build. There are now 15 levels (that still need some balancing, especially 10 and 15 make myself go 🤔... Continue reading
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