Fixes, iOS support and a friendly face!
Two more evenings after work spent on improving the game, fixing a ton of stuff but also finally replacing the final placeholder image and giving your friendly neighbourhood cloud Nimbus a face!
In addition to that, I had to realize that the multitouch implementation announced in the last update doesn’t work in Safari under iOS, and so another solution had to be found. Thus, there is now an additional Touch Control mode specially crafted (and autodetected) for Safari under iOS, where you are able to rotate the clouds with a short tap, or drag them with a long press followed by a drag.
It’s not my prefered control scheme, but at least it’s a working solution until this gets solved either on Godots or Apple’s end - or through some workaround I really can’t think of right now.
The final days of the jam will be spent on some more polish and ironing out of final bugs. The plan is to have Sunday be the final day of development, or maybe even earlier than that.
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Cloud Shepherd
A cozy puzzle game where you herd the clouds to make it rain
More posts
- I think that's it (for now)76 days ago
- Mobile compatibility!80 days ago
- A first update82 days ago
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