I think that's it (for now)


Phew… unless some game breaking bug shows up now, I’m calling this jam-ready now.

After spending plenty more evenings on visuals, improvements and fixes, there’s nothing left to do that I could still finish until the jam ends, and to be quite honest I also need a break. Coding for work during the day and then for the jam during the evening and weekends doesn’t work for long before it becomes a bit too much 😅

What’s been added with this hopefully final upload is an overview of the two control modes within the settings menu, a proper game end screen, some changes on the easter egg 🐑 and various tiny things that I can’t even remember any more. I also added native builds for Windows and Linux, in case the Web export gives you trouble (hint: the Linux build works great on the Steam Deck 😉)

This was an absolute blast to create! I wish I had have the time still to implement a level generator for an endless mode, but I might just add that after the jam still. We’ll see. For now, enjoy what’s there :) 15 handcrafted levels, cute pixel graphics, and a hopefully very chill puzzle game.

edit Well, ok, I added one minor UX improvement after this 😬

Files

cloud-shepherd-windows.zip 32 MB
Version 2 Sep 28, 2024
cloud-shepherd-linux.zip 26 MB
Version 4 Sep 28, 2024
cloud-shepherd-windows.zip 32 MB
Version 1 Sep 28, 2024
cloud-shepherd-web.zip Play in browser
Version 4 Sep 28, 2024

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